by Creouts Publishing © 2026
Price: $3 USD
Subjects: musicElementarySkills,musicEarTraining
Grades: 6,7,8
STEP 11 of Ear Training Step by Step (also in the path bundle), after Step 10. Self-checking ear training for Grades 6-8. Each question plays two notes, one after the other. Name the interval: all 12, from minor 2nd to octave. 29 cards, 20 scored. COUNT HALF STEPS The start note is lit on a keyboard; count half steps (1 = minor 2nd, 12 = octave). Step 10's jumps (major 2nd, major 3rd, perfect 5th, octave) are starred and come most; every interval is asked at least once. HOW IT WORKS - 3 learn cards: 2nds and 3rds; 4th, tritone, 5th; 6ths, 7ths, octave. - Round 1: 2nds and 3rds. Round 2: 3rd to 5th. - Round 3: 6ths, 7ths, octave. Round 4: all 12, up or down. - Reveal card after each round. Replay or play slowly. Relative pitch only; this deck does not teach perfect pitch. SELF-CHECKING, WITH HELP WHEN STUCK - Boom scores every answer; retry wrong ones at once. - Two tap-to-show hints per question; Hint 2 names the second note. - Equally loud notes, C4 to F5. ACCURACY Every answer is checked by our own verification software and by AI test solves from the cards and sounds alone, without the answer key. It has not been tested with a class. No process is perfect; if you spot an error, please tell us through the store's feedback. HOW IT WAS MADE Text written with AI assistance and fact-checked. All images and music notation are drawn in code; no AI image generators were used. All sounds are made in code. No AI voice. Needs sound. Plays in a browser; needs internet.
Music font: Bravura, (c) Steinberg Media Technologies GmbH, SIL Open Font License 1.1. Text fonts: Atkinson Hyperlegible, (c) Braille Institute of America, SIL Open Font License 1.1; Fredoka, (c) The Fredoka Project Authors, SIL Open Font License 1.1.