Exponent Rules and Scientific Notation Escape Room

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by Creouts Publishing © 2026

Price: $3 USD

Subjects: midSchoolRationalNumbers,exponents,radicalsAndIntegerExponents

Grades: 8,9

Description

STEP 13 of Middle School Math Escape Step by Step, after Step 12 (Percent). Also in the series bundle. A self-checking exponents escape room for Grades 8-9. The space station is closing and 4 doors are locked! Solve each clue, find your answer in the code key and earn a code letter. The classic slips (multiplying exponents instead of adding, reading a negative exponent as a negative number, counting every digit) land on other letters. 27 cards, 20 scored. WHAT IT TEACHES Powers and the product rule, the quotient and power-of-a-power rules, zero and negative exponents, and scientific notation: writing, multiplying and comparing sizes. HOW THE GAME WORKS - Each room opens with a learn card and a picture. - 16 clue cards: type the exponent or value, or tap 1 of 3 answers. - 4 door cards: 4 problems to solve, then type the code. - Type -3 for negatives and 1/8 or 0.125 for fractions. SELF-CHECKING, WITH HELP WHEN STUCK - Boom scores every question; wrong answers show at once for a retry. - Two tap-to-show hints per question: a nudge, then the method. ACCURACY Every answer is checked by our own software and by AI test solves from the cards alone, without the answer key. It has not been tested with a class. No process is perfect; if you spot an error, please tell us through the store's feedback. HOW IT WAS MADE Text written with AI assistance and fact-checked. All images are drawn in code; no AI image generators were used. No sound. Plays in a browser; needs internet.

Acknowledgements

Text font: Atkinson Hyperlegible, (c) Braille Institute of America, SIL Open Font License 1.1.

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