Escape Room - Cause and Effect

deck thumbnail

by Tiny Toes

Price: not for individual sale

Subjects: ela

Grades: 2,3,4

Description: It's a beachy cause and effect Escape Room! What could be more fun and relaxing?! Students will do their best to keep the sharks far into the ocean to save Crabby's family vacation. Students will solve four clues. In the first clue, students will choose the correct effect for the causes shown. In the second clue, students will drag the correct effect to the cause. In the third clue, students will identify whether the underlined part of the sentence is a cause or an effect. In the fourth clue, the students will choose the cause or the effect. The students will NOT use the submit button to the right of the Boom platform. Have fun and SAVE THOSE CRABS! (there are 15 questions inside of the 32 cards of this deck)